Review : Evidence for publication bias in video game violence effects literature: A meta-analytic review
  • Auteurs
    Christopher J. Ferguson
  • Année de publication
    2007
  • Journal
    Aggression and Violent Behavior
  • Abstract (dans sa langue originale)

    Violence in video games has come under increasing research attention over the past decade. Researchers in this area have suggested that violent video games may cause aggressive behavior among players. However, the state of the extant literature has not yet been examined for publication bias. The current meta-analysis is designed to correct for this oversight. Results indicated that publication bias does exist for experimental studies of aggressive behavior, as well as for non-experimental studies of aggressive behavior and aggressive thoughts. Research in other areas, including prosocial behavior and experimental studies of aggressive thoughts were less susceptible to publication bias. Moderator effects results also suggested that studies employing less standardized and reliable measures of aggression tended to produce larger effect sizes. Suggestions for future violent video game studies are provided.

  • Identifiant unique
    10.1016/j.avb.2007.01.001
  • Accéder à la référence
  • Apparait dans la controverse
    Les jeux vidéo, et ceux à caractère violent en particulier, rendent-ils plus agressifs dans la vie de tous les jours ?
  • Comment les contributeurs jugent la qualité scientifique de cette référence :

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  • Les jeux vidéo, et ceux à caractère violent en particulier, rendent-ils plus agressifs dans la vie de tous les jours ? Oui ou Non
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