Article : Violent Video Games and Reciprocity: The Attenuating Effects of Cooperative Game Play on Subsequent Aggression
  • Auteurs
    J. A. Velez, T. Greitemeyer, J. L. Whitaker, D. R. Ewoldsen, B. J. Bushman
  • Année de publication
    2014
  • Journal
    Communication Research
  • Abstract (dans sa langue originale)

    Numerous studies have shown that playing violent video games alone increases subsequent aggression. However, social game play is becoming more popular than solo game play, and research suggests cooperative game play is beneficial for players. The current studies explore the effects of cooperative game play on player’s subsequent aggressive behaviors toward video game partners (Experiment 1) and non-video game partners (Experiment 2), while providing a discussion of possible theories applicable to social video game play. Cooperative games resulted in less aggression between video game partners (Experiment 1) and between non-video game partners (Experiment 2) than did competitive or stand-alone games. Interestingly, cooperative game play and no-game play produced similar levels of aggression (Experiment 1), whereas competitive and solo game play produced similar levels of aggression (Experiment 2). These findings are consistent with the theory of bounded generalized reciprocity. Playing violent games cooperatively can offset the aggression-increasing effects of violent video games.

  • Identifiant unique
    10.1177/0093650214552519
  • Accéder à la référence
  • Apparait dans la controverse
    Les jeux vidéo, et ceux à caractère violent en particulier, rendent-ils plus agressifs dans la vie de tous les jours ?
  • Comment les contributeurs jugent la qualité scientifique de cette référence :

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  • Les jeux vidéo, et ceux à caractère violent en particulier, rendent-ils plus agressifs dans la vie de tous les jours ? Oui ou Non
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